#ifndef __SoundScene_hpp__
#define __SoundScene_hpp__

#include "Pointer.hpp"

namespace ge {

GE_DECLARE_CLASS( SoundScene );

//----------------------------------------------------------------------------//
// SoundScene
//----------------------------------------------------------------------------//

class SoundScene : public virtual ReferenceCounted
{
 public:

 protected:
};

} // namespace ge

#endif//__SoundScene_hpp__
